Contents
- 1 Brews
- 1.1 Unstable Brew
- 1.2 Infernal Brew
- 1.3 Blizzard Brew
- 1.4 Shocking Brew
- 1.5 Caustic Brew
- 1.6 Aqua Brew
- 2 Elixirs
- 2.1 Elixir of Honeyed Healing
- 2.2 Elixir of Aquatic Rejuvenation
- 2.3 Elixir of Icy Touch
- 2.4 Elixir of Might
- 2.5 Elixir of Dragon's Blood
- 2.6 Elixir of Toxic Essence
- 2.7 Elixir of Arcane Armor
- 2.8 Elixit of Feather Fall
- 3 History
Brews[]
These alchemy items are based on potions with negative effect and should be thrown, not drank. The brews have more powerful effect or spread their effects over an enhanced area.
Unstable Brew[]
Unstable Brew | ||
This magical brew glows with shifting colors of the rainbow. When drank or thrown it will trigger the effect of a random potion. The potion effect will be more likely to be suitable to how the brew is used. | ||
Infernal Brew[]
Infernal Brew | ||
When shattered, this brew will unleash a raging inferno which spreads like a gas. | ||
Old recipe
New recipe (2.4.0)
When shattered, the brew will create 1080 units of inferno blob starting at 3x3 tiles. Inferno spreads like gas and sets fire to any tile it reaches.
Blizzard Brew[]
Blizzard Brew | ||
When shattered, this brew will unleash a swirling blizzard which spreads like a gas. | ||
Old recipe
New recipe (2.4.0)
When shattered, the brew will create 1080 units of blizzard blob starting at 3x3 tiles. Blizzard spreads like gas and freezes any tile it reaches.
Shocking Brew[]
Shocking Brew | ||
When shattered, this brew will unleash an electrical storm in an area around the location it breaks at. | ||
Old recipe
New recipe (2.4.0)
When shattered, the brew will create a 7x7 electric field (akin to shocking/storm traps) that lasts 20 turns. The field will paralyze and damage whoever is in it, so be careful! The field travels through water, so pairing it with a Potion of Storm Clouds can cause it to have tremendous range.
Caustic Brew[]
Caustic Brew | ||
This brew will spread corrosive ooze around the location it shatters in. Anything caught by the ooze will slowly melt if it can't wash it off in water. | ||
Old recipe
New recipe
When shattered, the brew will inflicts caustic ooze debuff for 20 turns to anything in an area of 7x7 tiles. The ooze will deal a total of depth * 4 + 20
damage unless washed away by water.
Aqua Brew[]
Aqua Brew | ||
When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. | ||
This brew has similar effects to geyser trap, filling target tile and surrounding tiles with water and knocking all creatures caught in the blast 2 tiles back. Deals 0.67*(5 + depth to 10 + depth*2)
damage to enemies with fiery property. Great to combo with wand of lightning, wand of frost, wand of corrosion and the glyph of flow.
Elixirs[]
These alchemy items are based on potions with positive effect and should be drank, not thrown (with the exception of Honey Healing). The brews have more powerful effect or spread their effects over an enhanced area.
Elixir of Honeyed Healing[]
Elixir of Honeyed Healing | ||
This elixir combines healing with the sweetness of honey. When drank, it will satisfy a small amount of hunger, but it can also be thrown to heal an ally. Creatures with an affinity for honey might be pacified if this item is used on them. | ||
When drank, acts like a normal healing potion, but also restores a 1/3 of hunger. It can be thrown at other mobs to heal them, and if thrown on a Bee, turns it into an ally. Pacified bees are considered intelligent so they do not attack enemies that didn't notice the hero yet and can follow the hero between floors.
Elixir of Aquatic Rejuvenation[]
Elixir of Aquatic Rejuvenation | ||
This elixir contains the remains of Goo enhanced with a healing potion. While it will not provide immediate healing, it will steadily restore a greater amount of health while you are standing in water. | ||
Drinking the elixir grants the Hero 1.5x their max HP in the aquatic healing buff. Standing on water will activate the healing, which restores 1 HP per turn. The buff duration and healing is stored if the player is not standing on a water tile.
Elixir of Icy Touch[]
Elixir of Icy Touch | ||
When consumed, this elixir will allow the drinker to sap the heat from enemies they attack. This effect will make the drinker immune to the cold, and allow them to chill enemies with physical attacks. | ||
Old recipe
New recipe (2.4.0)
For 50 turns, the hero gains the ice imbue buff, rendering them immune to the effects of chilling and frost in addition to causing all physical attacks to stack 3 turns of chilling each.
Elixir of Might[]
Elixir of Might | ||
This powerful liquid will course through your muscles, permanently increasing your strength by one point and temporarily increasing maximum health by X points. The health boost scales with your maximum health, but will slowly wear off as you gain levels. | ||
Old recipe
New recipe (2.4.0)
X - depends on Hero current max HP
This elixir will increase strength by 1 and max HP by 4 + 5% of base max HP. The max health boost buff will however be reduced by 20% every time the hero reaches next experience level and disappears completely after 5 levels. The buff's duration does not stack, so consuming multiple elixirs of might before the buff has ended will only re-apply it and refresh its duration upto 5.
Elixir of Dragon's Blood[]
Elixir of Dragon's Blood | ||
When consumed, this elixir will send fiery power coursing through the drinker's veins. This effect will make the drinker immune to fire, and allow them to set enemies aflame with physical attacks. | ||
Old recipe
New recipe (2.4.0)
For 50 turns, the hero gains the fire imbue buff, granting an immunity to burning as well as a 50% chance to ignite enemies with melee attacks, inflicting 8 turns of burning upon them. Passing over trampled grass will cause the grass to turn into embers.
Elixir of Toxic Essence[]
Elixir of Toxic Essence | ||
When consumed, this elixir will imbue the drinker with toxic energy. The drinker will be immune to toxic gas and poison, and will continuously spread toxic gas as they move. | ||
Old recipe
New recipe (2.4.0)
For 50 turns, the hero gains the toxic imbue buff, granting an immunity to toxic gass. Your hero will also create 50 units of toxic gas blob every turn.
Elixir of Arcane Armor[]
Elixir of Arcane Armor | ||
This elixir will grant the drinker a long lasting resistance to magical damage. | ||
The hero gains arcane armor buff which is similar to barkskin buff, but blocks magic damage rather than physical damage. The armor initialy blocks up to 5+level/2 magic damage, but this number drops over time.
Elixit of Feather Fall[]
Upcoming (2.4.0)
Elixir of Feather Fall | ||
This elixir offers a weaker but more controlled levitation effect, allowing the drinker to fall great distances without harm for a short time. Each use of the elixir will only provide enough protection for one chasm. | ||
This elixir makes the Hero able to jump down a chasm without taking fall penalties. The buff lasts for 30 turns and is immediately consumed upon falling.
History[]
Version | Change |
---|---|
1.2.0 | Changed:
|
0.7.3 | Added: Elixir of Arcane Armor |
0.7.2 | Changed: Most recipes simplified, now require specific potion + catalyst rather than two specific potions Removed:
|
0.7.0 | Added: Brews and Elixirs Changed: Potion of Might is now Elixir of might and can only be obtained through alchemy |